Posts tagged with narrow - page 4
I designed this font in 2018 initially as a rectangular version of the 1920s Cinema but it quickly took on a feel of its own and with some narrowing of the glyphs and alternative flair switched style completely and detached from the past entirely.
Now it almost feels like a stream of binary 1s and 0s flying out of a device port…
This font works very well for titles and list screens but is a little heavy on the eyes for long runs of text like adventure games.
Back in 2006, I thought it would be interesting to complete the circle and try to shrink the feel of Envy Code R back down to a byte-sized version and the result is a pleasing, easy on the eyes sans.
This font is very readable and suits a lot of clean easy to read scenarios although it would benefit from using a 7 pixel wide (regular style) or proportional renderer (all) to reduce the character spacing. Unusually it comes with both a bold and italic style and also a serif variant.
Can be seen in UzeboxUI.
I drew these fonts back in the day, and I’m not sure I ever published them before, probably because the limitations of 4 pixel wide fonts mean that you don’t get much originality. There are plenty of other fonts out there like this, including the Spectrum Tasword font as well as Screen-80 and Highspeed80
The idea with these fonts is you use a renderer that can draw half-width to double the amount of text you can display on-screen for a Commodore 60, that would be 80 characters, for a Spectrum that would give you 64.
The typeface is available in regular, short, and tall variants. A square version of each is also provided.
The simulated samples here only support 8x8 mono-spaced fonts. They do not show the intended usage of this typeface.
Can be seen in Scroll of the Time Lords.
I created this font around 2006 as a resource for the BASIN development tool.
The inspiration is taken from, as its name would suggest, the scant few letters in the logo for the movie Aliens.
This font is very readable, although the generous spacing between characters can make it hard to read for large blocks of text. That could be addressed by a proportional font renderer or even just rendering the leftmost 6 pixels of each glyph.
Can be seen in Main Course: The Retro Cut.