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8 Visual Studio debugging tips – debug like a boss  

There are so many useful debugging features built into Visual Studio that aren’t well-known. Here are a few my favorites including some recent finds in VS 2013.

1. Breakpoint inside a lambda

If you click the left gutter to set breakpoints you could be easily mislead into thinking breakpoints happen at line level.

You can actually insert a breakpoint inside parts of the line such as inside a lambda in your LINQ expression. Just right-click the part of the code and choose Breakpoint > Insert breakpoint from the context menu.

2. Usable output window

Visual Studio output window filtering optionsThe output window is useful for debugging where breakpoints would be too invasive or interrupt flow but it’s pretty noisy.

Just right-click in the output window (make sure output is set to debug) and turn off the Module Load, Module Unload, Process Exit and Thread Exit to leave you with stuff you actually care about. Now Debug.WriteLine to your heart’s content.

You can also press CtrlS in the output window to save the contents.

3. Attach debugger to client and server (VS 2012)

It’s useful to have both server and client projects in a single solution so you only need one copy of Visual Studio running and don’t get lost alt-tabbing back and forth especially if they share common code such as a data model project.

One disadvantage is that the start-up project is the only one to get a debugger attached. If you encounter an exception it will show in your client not your server project.

That’s easily solved now. Right-click on the solution, choose properties and choose Multiple startup projects then select the Start action for the projects you need to attach to.

Visual Studio Solution properties dialog

4. Create a repro project template

If you’re responsible for a SDK or API create a simple application that uses your stuff in a small self-contained way. Then use File > Export template… to save it.

Now you can create a new project from your template whenever you need it with a few clicks. Even better make it available to users and testers so they can send you minimal repros.

5. Use the DebuggerDisplay attribute

By default the debugger will use ToString() for watch and auto windows which normally outputs class name. Even if you overrode ToString it’s probably not what somebody debugging wants to see at a glance.

Add DebuggerDisplay to your class with a simple expression to evaluate properties instead. e.g.:

[DebuggerDisplay("Order {ID,nq}")
class Order {
    public string ID { get { return id; } }

The “nq” prevents double-quotes from being emitted. You can also use methods here too but don’t do anything with subtle side-effects otherwise your observation of the subject will change its behavior and could cause weird issues.

6. Manage breakpoints

You set-up some interesting breakpoints and now you need to switch one-off for as it’s getting hit too much but you’ll need it again in a minute. If you remove the breakpoint you’ll have to come back and find it again.

Enter the much-overlooked Breakpoints window CtrlAltB. This will show all breakpoints you have set but crucially lets you disable them without unsetting them by simply removing the check-mark. Check it again to re-enable it.

Visual Studio breakpoints window

This window also provides the ability to quickly:

  • Condition when a breakpoint should occur
  • Hit count to see how often it is hit and to only break based on that count
  • Label a breakpoint to allow toggling on and off in batches
  • When Hit to put a message in the output window instead of actually breaking

7. Break on or output the caller information (.NET 4.5/Windows 8 Store)

There isn’t a global variable for the current method of the caller and getting the current stack can be a very slow operation.

One quick and simple trick is to add an extra optional string parameter to the method with the CallerMemberName attribute. e.g.

void MyFunction(string someValue, [CallerMemberName] string caller = null) {

Because it is an optional value you don’t need to modify any callers but you can now:

  1. Set a breakpoint condition inside DoSomething based on the caller variable
  2. Output the contents of caller to a log or output window

You can also use CallerLineNumber and CallerFilePath. Also remember that constructors, finalizers and operator overloads will display their underlying method names (.ctor, op_Equals etc).

8. See the value returned by a function (VS 2013, .NET 4.5.1/Windows 8.1 Store)

Visual Studio autos windowSometimes you want to see what a function returned but you can’t easily because you didn’t store the value because it was the input to another function.

This was added in VS 2013 but is incredibly easy to miss as you have to be in the right place at the right time. The right place is the Autos window and the right time is exactly the step that returned you to where the function was called from. You won’t see this before you call the function or while in the function. It’s there for a single step and looks like this:

The arrow icon indicates it’s a return value and it lets you know the name of the function alongside it.

Wrap up

I also can’t stress enough how useful having logs are for troubleshooting once the software leaves your machine but that’s a much bigger discussion than this one.

Am I missing some great debugging tips? Feel free to let me know below :)

PS: Michael Parshin has some great tips on debugging too.


Probable C# 6.0 features illustrated  

C# 6.0 is now available and the final list of features is well explained by Sunny Ahuwanya so go there and try it with his interactive samples page.

Adam Ralph has a list of the probable C# 6.0 features Mads Torgersen from the C# design team covered at new Developers Conference() NDC 2013 in London.

I thought it would be fun to show some before and after syntax for comparison and in doing so ended up with a few thoughts and questions.

1. Primary Constructors

Shorter way to write a constructor that automatically assigns to private instance variables.


public class Point {
    private int x, y;

    public Point(int x, int y)
        this.x = x;
        this.y = y;


public class Point(int x, int y) {
    private int x, y;


  • Do you need to independently define x and y?
  • Can you still write a body?
  • How would you make the default private?

This solution feels too constrained, would have preferred something like:

public Point(set int x, set int y)

That set the property and optionally created a private one if it didn’t. Would allow bodies, use on multiple constructors etc.

2. Readonly auto properties

Readonly properties require less syntax.


private readonly int x;
public int X { get { return x; } }


public int X { get; } = x;  


  • Love this.
  • Very useful for immutable classes.

3. Static type using statements;

Imports all the public static methods of a type into the current namespace.


public double A { get { return Math.Sqrt(Math.Round(5.142)); } }


using System.Math;
public double A { get { return Sqrt(Round(5.142)); } }


  • Not something I’ve run into often but no doubt very useful for Math-heavy classes.
  • Could be useful for Enumerable LINQ-heavy classes if it works with static extension methods.

4. Property Expressions

Allows you to define a property using a shorthand syntax.


public double Distance {
    get { return Math.Sqrt((X * X) + (Y * Y)); }


public double Distance => Math.Sqrt((X * X) + (Y * Y));


  • Small but useful syntax reduction.
  • Has nothing to do with System.Linq.Expression despite the name.

5. Method Expressions

Allows you to define a method using a shorthand syntax.


public Point Move(int dx, int dy) {
    return new Point(X + dx1, Y + dy1);


public Point Move(int dx, int dy) => new Point(X + dx, Y + dy);


Same as Property Expressions.

6. Params for enumerables

No longer need to define your params methods as an array and force early evaluation of the arguments.


public void Do(params int[] values) { ... }


public void Do(params IEnumerable<Point> points) { ... }


  • Can have params methods for IEnumerable and array side-by-side? Probably not.
  • Is evaluation deferred until evaluated if you pass a single IEnumerable instead of a params?

7. Monadic null checking

Removes the need to check for nulls before accessing properties or methods. Known as the Safe Navigation Operator in Groovy).


if (points != null) {
    var next = points.FirstOrDefault();
    if (next != null && next.X != null) return next.X;
return -1;


var bestValue = points?.FirstOrDefault()?.X ?? -1;


Love it. Will reduce noise in code and hopefully reduce null reference errors everywhere!

8. Constructor type parameter inference

Removes the need to create static factory methods to infer generic types. This is helpful with Tuples etc.


var x = MyClass.Create(1, "X");
public MyClass<T1, T2> Create<T1, T2>(T1 a, T2 b) {
    return new MyClass<T1, T2>(a, b);


var x = new MyClass(1, "X");


  • Another great addition.
  • Does it understand list and collection initializers to automatically determine the generic types too?

9. Inline declarations for out params

Lets you declare the out variables inline with the call.


int x;
int.TryParse("123", out x);


int.TryParse("123", out int x);


  • Not a particularly large syntax reduction.
  • Shorter code for Try methods and DirectX.

Wrapping up

Hopefully there are a few more gems to come that would help reduce noise. Would especially like to see syntax that wired up an interface to an internal instance variable where not specifically overridden to aid in encapsulation, e.g.

public MyClass : IList => myList {
  private IList myList;

  public Add(object item) {
    // Do something first


Enums – Better syntax, improved performance and TryParse in NET 3.5  

Recently I needed to map external data into in-memory objects. In such scenarios the TryParse methods of Int and String are useful but where is Enum.TryParse? TryParse exists in .NET 4.0 but like a lot of people I’m on .NET 3.5.

A quick look at Enum left me scratching my head.

  • Why didn’t enums receive the generic love that collections received in .NET 2.0?
  • Why do I have to pass in typeof(MyEnum) everywhere?
  • Why do I have to the cast results back to MyEnum all the time?
  • Can I write TryParse and still make quick – i.e. without try/catch?

I found myself with a small class, Enum<T> that solved all these. I was surprised when I put it through some benchmarks that also showed the various methods were significantly faster when processing a lot of documents. Even my TryParse was quicker than that in .NET 4.0.

While there is some small memory overhead with the initial class (about 5KB for the first, a few KB per enum after) the performance benefits came as an additional bonus on top of the nicer syntax.

Before (System.Enum)

var getValues = Enum.GetValues(typeof(MyEnumbers)).OfType();
var parse = (MyEnumbers)Enum.Parse(typeof(MyEnumbers), "Seven");
var isDefined = Enum.IsDefined(typeof(MyEnumbers), 3);
var getName = Enum.GetName(typeof(MyEnumbers), MyEnumbers.Eight);
MyEnumbers tryParse;
Enum.TryParse<MyEnumbers>("Zero", out tryParse);

After (Enum<T>)

var getValues = Enum<MyEnumbers>.GetValues();
var parse = Enum<MyEnumbers>.Parse("Seven");
var isDefined = Enum<MyEnumbers>.IsDefined(MyEnumbers.Eight);
var getName = Enum<MyEnumbers>.GetName(MyEnumbers.Eight);
MyEnumbers tryParse;
Enum<MyEnumbers>.TryParse("Zero", out tryParse);

I also added a useful ParseOrNull method that lets you either return null or default using the coalesce so you don’t have to mess around with out parameters, e.g.

MyEnumbers myValue = Enum<MyEnumbers>.ParseOrNull("Nine-teen") ?? MyEnumbers.Zero;

The class

GitHub has the latest version of EnumT.cs

Usage notes

  • This class as-is only works for Enum’s backed by an int (the default) although you could modify the class to use longs etc.
  • I doubt very much this class is of much use for flag enums
  • Casting from long can be done using the CastOrNull function instead of just putting (T)
  • GetName is actually much quicker than ToString on the Enum… (e.g. Enum<MyEnumbers>.GetName(a) over a.ToString())
  • IsDefined doesn’t take an object like Enum and instead has three overloads which map to the actual types Enum.IsDefined can deal with and saves runtime lookup
  • Some of the method may not behave exactly like their Enum counterparts in terms of exception messages, nulls etc.


Include for LINQ to SQL (and maybe other providers)  

It’s quite common that when you issue a query you’re going to want to join some additional tables.

In LINQ this can be a big issue as associations are properties and it’s easy to end up issuing a query every time you hit one. This is referred to as the SELECT N+1 problem and tools like EF Profiler can help you find them.

An example

Consider the following section of C# code that displays a list of blog posts and also wants the author name.

foreach(Post post in db.Posts)
  Console.WriteLine("{0} {1}", post.Title, post.Author.Name);

This code looks innocent enough and will issue a query like “SELECT * FROM [Posts]” but iterating over the posts causes the lazy-loading of the Author property to trigger and each one may well issue a query similar to “SELECT * FROM [Authors] WHERE [AuthorID] = 1”.

In the case of LINQ to SQL it’s not always an extra load as it will check the posts AuthorID foreign key in its internal identity map (cache) to see if it’s already in-memory before issuing a query to the database.

LINQ to SQL’s LoadWith

Most object-relational mappers have a solution for this – Entity Framework’s ObjectQuery has an Include operator (that alas takes a string), and NHibernate has a fetch mechanism. LINQ to SQL has LoadWith which is used like this:

var db = new MyDataContext();
var dlo = new DataLoadOptions();
dlo.LoadWith<Posts>(p => p.Blog);
db.LoadOptions = dlo;

This is a one-time operation for the lifetime of this instance of the data context which can be inflexible and LoadWith has at least one big bug with inheritance issuing multiple joins.

A flexible alternative

This got me thinking and I came up with a useful extension method to provide Include-like facilities on-demand in LINQ to SQL (and potentially other LINQ providers depending on what they support) in .NET 4.0.

public static IEnumerable<T> Include<T, TInclude>(this IQueryable<T> query, Expression<Func<T, TInclude>> sidecar) {
   var elementParameter = sidecar.Parameters.Single();
   var tupleType = typeof(Tuple<T, TInclude>);
   var sidecarSelector =  Expression.Lambda<Func<T, Tuple<T, TInclude>>>(
      Expression.New(tupleType.GetConstructor(new[] { typeof(T), typeof(TInclude) }),
         new Expression[] { elementParameter, sidecar.Body  },
         tupleType.GetProperty("Item1"), tupleType.GetProperty("Item2")), elementParameter);
   return query.Select(sidecarSelector).AsEnumerable().Select(t => t.Item1);

To use simply place at the end of your query and specify the property you wish to eager-load, e.g.

var oneInclude = db.Posts.Where(p => p.Published).Include(p => p.Blog));
var multipleIncludes = db.Posts.Where(p => p.Published).Include(p => new { p.Blog, p.Template, p.Blog.Author }));

This technique only works for to-one relationships not to-many. It is also quite untested so evaluate it properly before using it.

How it works

How it works is actually very simple – it projects into a Tuple that contains the original item and all additional loaded elements and then just returns the query back the original item. It is a dynamic version of:

var query = db.Posts.Where(p => p.Published)
   .Select(p => new Tuple<Post, Blog>(p, p.Blog))
   .Select(t => t.Item1);

This is why it has to return IEnumerable<T> and belong at the end (and the use of Tuple is why it is .NET 4.0 only although that should be easy enough to change). Not all LINQ providers will necessarily register the elements with their identity map to prevent SELECT N+1 on lazy-loading but LINQ to SQL does :)