Posts tagged with outdoors
This creation is hot off the press being both designed and published the same day in April 2020.
It is quite typical for bold fonts to bold the vertical strokes yet older wood-cut signs from the late 1800s tended to bold the horizontal strokes especially exaggerating the serifs. I did such a font a while back called Reward but wanted to try something different and so this here is - the Mild West.
The design really stands out from many other 8x8 fonts and yet is still quite readable. If you have a western based text adventure this should be in your consideration.
Another font I created for the BASIN package around 2006 specifically designed with wilderness adventure games in mind.
The text is partly upright, partly slanted, all full of curves, and breaks like trees in a long-dead and petrified forest.
The font is quite readable despite the flourishes, tails, and high pixel density and works well for long runs of text such as adventure games.
Can be seen in Vindius: The Videogame.
I created this font in 2007 as a dark, brooding, oppressive font that instills a sense of dread - or at least as much as you can with a handful of pixels.
It is a bold font with a limited vertical height to facilitate the single-pixel wide streaks.
This font is still readable enough for a chilling text adventure.
Can be seen in Vampire Vengeance.
I designed this for in 2006 for use with BASIN and it was originally called “Woody Tastic” as part of my misguided plan of naming fonts after people in the Spectrum emulation scene.
It now has a new name - Bamboo - that better reflects the style of bent bamboo sticks lashed together with leaves and could be thematic for a text adventure set on a desert island.
You should probably experiment with how well it renders for your intended audience as it has somewhat fine detail that can easily get lost.