Posts tagged with outdoors - page 2
I designed this font in 2019 and for a moment I thought I had re-created Rosand but while both have those tight corners and interesting gaps they don’t share much else in common and so here it is as a separate typeface.
It works great for titles and lists and can be used for runs of text provided they are short with a good color scheme.
Another font I created for the BASIN package around 2006 specifically designed with wilderness adventure games in mind.
The text is partly upright, partly slanted, all full of curves, and breaks like trees in a long-dead and petrified forest.
The font is quite readable despite the flourishes, tails, and high pixel density and works well for long runs of text such as adventure games.
Can be seen in Vindius: The Videogame.
I created this font in 2007 as a dark, brooding, oppressive font that instills a sense of dread - or at least as much as you can with a handful of pixels.
It is a bold font with a limited vertical height to facilitate the single-pixel-wide streaks.
This font is still readable enough for a chilling text adventure.
I designed this in 2006 for use with BASIN, and it was called “Woody Tastic” as part of my misguided plan of naming fonts after people in the Spectrum emulation scene.
It now has a new name - Bamboo - that better reflects the style of bent bamboo sticks lashed together with leaves and could be thematic for a text adventure set on a desert island.
You should probably experiment with how well it renders for your intended audience as it has detail that can easily get lost.