Posts tagged with rustic - page 3
I drew this font in 2019 using BASIN. It is inspired by block-printed Wanted Posters of the Wild West that were later codified in the 1938 font PlayBill. Of all the 8x8 fonts I’ve created this was one of the most frustrating. Trying to get the essence of large blocky serifs into a space that just didn’t allow it was challenging.
This font looks good for any western themed games where you have some control over the vertical spacing otherwise the letters will just run into each other as there simply weren’t enough pixels left to leave a horizontal row unused.
Flowing decorative flourishes and a distinctly human twist are hard to do justice in any format let alone 8x8 pixels. This font started in late 2019 as an attempt to take a break from a Blackletter font I later published as Byteletter.
As this font is not bold it has quite a different feel from popular “old-time” fonts such as the one made popular in many a Zenobi text adventure. This font was originally published as ‘Scribe’ until I decided to rename it ‘Parchment’ as I have another font coming that better suits the name Scribe.
It works pretty well for large runs of text and is still quite readable for titles.
I created this font in 2006 as a resource for the BASIN development tool.
This font was my first proper attempt at a script style in 8x8, having tried many times in the 80s before giving up on the idea altogether. The name comes from an episode of “Black Adder” for no reason other than the BASIN was written by Paul Dunn.
Whether you consider this font readable is a matter of personal choice or, perhaps, whether you grew up with “cursive”. If you’re aiming at younger players, it might be best to avoid scripts entirely.
Another font I created for the BASIN package around 2006 specifically designed with wilderness adventure games in mind.
The text is partly upright, partly slanted, all full of curves, and breaks like trees in a long-dead and petrified forest.
The font is quite readable despite the flourishes, tails, and high pixel density and works well for long runs of text such as adventure games.
Can be seen in Vindius: The Videogame.