Posts tagged with sans-serif
This font started life as a conversion of the 1973 Wang 2200 minicomputer bitmap font. What surprised me was how it relied on the phosphor glow to give a nice effect despite being laden with gaps. This is really how all good fonts are designed - by modifying the input so the actual output on a real environment looks good regardless of the input.
Alas modern displays don’t have a phosphor glow and even mid-80s CRTs don’t glow enough for this to look sharp however it did bear a passing resemblance to 9-pin dot matrix prints such as that on the Epson FX series.
I took the Wang font and tweaked the glyphs a look to look like the FX but a lot of credit for this font belongs to Wang and the unknown designer in the first place.
I designed this font in 2019 as an intersection between regular italic fonts and handwritten fonts.
It is almost too neat and uniform to be a handwriting font yet has a certain hand-made charm to it.
Readability and spacing is good although it would also benefit from a proportional renderer to deal with those pesky i and l glyphs.
Can be seen in 16K Life.
As a child I had terrible handwriting and so I was drawn to the flatbed plotter at my school that would grasp a pen and then precisely draw gorgeously legible letters. I designed this font back in the 80s in The Artist II on my Spectrum +3 as a tribute to that device - our school’s PlotMate attached to a BBC Micro.
I did originally move this font to Windows and then later refined it into Envy Code A which led through B and into R. I also dusted it off in 2005 for the BASIN package and created a ‘Plotter 2005’ variant and a bold weight. This 2019 version takes a bit of both and then tweaks it yet again and unifies the style with the bold.
Both weights are easy to read and very clear and work in all scenarios.
This font started life in 2005 as “Tall Order” and “Tall Order Bold” before being brushed off and two new condensed variants joined. The font was also renamed to better indicate this is a font that is all about the height and little consideration is given to the descenders.
Wordplay aside this font works quite well although those descenders do feel a bit awkward. Given we’ve used all the pixels there isn’t much that could be done unless your custom renderer can draw p, q, y, and g 1 pixel lower. Alternatively use the FZX renderer with the already tweaked FZX version of the font included in the download.