Posts tagged with serif - page 3
I designed this font in 2018 in an attempt to create a much simpler serif font trading angles and strong serifs for more relaxed spacing.
The overall effect is something that is much less dense which can work well with busy screens or on CRTs and the font works well for lists, titles, and dialog.
I designed this font in 2019 in an attempt to create a font with less x-height than I had designed before while also slipping in serifs.
A part of me has always resisted going this small as it relies on an impression rather than an accurate representation but I’m quite happy with the tweaks to allow the lower-case e, s and z to exist without breaking out of the constraints or over-bolding diagonal strokes.
The font is dense and a custom renderer could squeeze an extra 4-6 lines on the screen given the limited height. It works well for titles and seems to shine even on a fuzzy composite video display with scan-lines I simulated in Spectaculator. (I really should hook up a real Spectrum and a CRT to take some pictures of all of these…)
A 2020 design with a hard-edge get-it-done attitude and momentum. The fact it looks like it could be stamped on sheets of aluminium is a bonus.
This font works great in all scenarios and a proportional renderer would make it look even better.
I drew this font in 2019 using BASIN. It is inspired by block-printed Wanted Posters of the Wild West that were later codified in the 1938 font PlayBill. Of all the 8x8 fonts I’ve created this was one of the most frustrating. Trying to get the essence of large blocky serifs into a space that just didn’t allow it was challenging.
This font looks good for any western themed games where you have some control over the vertical spacing otherwise the letters will just run into each other as there simply weren’t enough pixels left to leave a horizontal row unused.