Posts tagged with serif - page 3
I designed this font in 2019 in an attempt to create a font with less x-height than I had designed before while also slipping in serifs.
A part of me has always resisted going this small as it relies on an impression rather than an accurate representation but I’m quite happy with the tweaks to allow the lower-case e, s and z to exist without breaking out of the constraints or over-bolding diagonal strokes.
The font is dense and a custom renderer could squeeze an extra 4-6 lines on the screen given the limited height. It works well for titles and seems to shine even on a fuzzy composite video display with scan-lines I simulated in Spectaculator. (I really should hook up a real Spectrum and a CRT to take some pictures of all of these…)
I drew this font in 2019 using BASIN. It is inspired by block-printed Wanted Posters of the Wild West that were later codified in the 1938 font PlayBill. Of all the 8x8 fonts I’ve created this was one of the most frustrating. Trying to get the essence of large blocky serifs into a space that just didn’t allow it was challenging.
This font looks good for any western themed games where you have some control over the vertical spacing otherwise the letters will just run into each other as there simply weren’t enough pixels left to leave a horizontal row unused.
Serif fonts have often been challenging in 8x8 and I’m always trying to see if I can do something new.
Taking a few cues from both I came up with a serif that’s a little different from the others with open counters, long tails, and subtle angles that hardly does the source material justice but still looks great given the constraints.
A 2019 creation designed in BASIN for anything wanting a clean flowing italic font.
Unusually this font includes both serif and sans-serif in italic forms. Italics have long given me trouble and a serif italic was a challenge but I’m very happy with how it turned out.
Both serif and sans-serif are highly readable for titles and long runs of text and the serif bold is a useful addition. Being able to switch between them in a text adventure - one for descriptions and another for dialog perhaps - would be cool!