Posts tagged with sharp
Winterforge is a sharp, short, aggressive style drawn in 2021 that would work well for short runs of text in a fantasy adventure scenario.
Everyone has inspirations in their life that shape their idea of art, and Shadow of the Beast (2 specifically) was one of mine. Seeing that gorgeous artwork and the music that dynamically changed as you progressed through the area changed my opinion of what computers could do.
I’ve tackled some of the styles before with Razor inspired more by the Psygnosis logo and Roger Dean logo, but this type is more inspired by the artwork in the game. The game itself does have a nice font, but it’s quite different from this - perhaps I’ll figure out a way of getting all those up online somewhere at a later date.
The small caps work well as special attention was given to keeping the M and W from touching other characters, and the lowercase is still quite readable and would work in an other-worldly low-tech scenario.
I designed this font back in 2020 after seeing a screenshot of Star Quake - a game I very much enjoyed in my youth that had some nice early 8x8 typography.
That said it was a little uneven and a bit too similar to some of the other magnetic inspired fonts so I went away and came up with something that has a feel of a magnetic one but puts the bulge on both sides to give the characters a stepped angular feel.
It works quite well for large runs of text but is much nicer on a title screen or menu.
The font looks pretty great on an LCD and is readable for titles and lists but is a stretch for long runs of text. I’m interested to know how it looks on a CRT - it could either blur enough that the open counters just look light or it could become an unreadable mess. It probably depends very much on the quality of the CRT and the connection (RGB should be okay, composite probably not). The yellow/cyan fringing on the Spectrum could play real havoc with this one.
The darker “full” variant has more weight to it and might work better in some fuzzy environments.