Posts tagged with sharp - page 5

Reynolds

I seem to have this knack for creating a font based on memories and when I compare it to the actual thing it’s quite different. This happened once again with this font which I thought I was drawing in 2018 in the style of some text I’d seen in Firefly and Serenity and so named it Reynolds after Captain Malcolm Reynolds. Searching online shows no such typographical style in Firefly at all!

This is a semi-futuristic font that would look good on the side of a starship though.

Can be seen in Last Train to Tranz-Central and ZHL.

Razor

Inspired by the Psygnosis logo from Amiga games of old as well as some of the title typography from the gorgeous Shadow of the Beast II this font came out surprisingly well given the constraints.

While the font can be too difficult to read for large blocks of text it shines on status and list screens as well as titles and menus.

The alternative ‘Razor Rust’ is actually a much earlier iteration of this font (it went through so many) that actually complements it nicely and has a much rougher feel.

Can be seen in Ludum Dare.

Precinct

Another 2019 creation this has been sitting in the _Incomplete folder in one form or another it could be older. I believe Precinct 90 was the original the others fonts were based upon, the 90 referring to the right-angled corner that was removed, the 180 referring to two corners shaved and the 0 leaving it square on all corners.

The heights range from a zero variant to a tiny one and an “I can’t believe I went with 4 vertical pixels” bit variant. Overall it’s a similar concept to Sector but with a different final feel and look. The Precinct 180 variant feels like the typography on the side of a Blade Runner Police Spinner which led to the name Precinct.

All of these work well for titles and options screens and the 0 variants work quite well for large runs of text unlike the 180 variant.

Nicety

I originally designed Nicety back in 2006 for the BASIN package as a resource for authors but felt the need to polish it up somewhat with all new semi-bold and bold variants in 2018 in preparation for ZX Origins.

It is a nice clean easy-to-read sans-serif that is a little condensed. With a standard 8x8 renderer it looks quite spaced out but, with a proportional renderer, it can look great.

Having three weights of a font isn’t typical for an 8x8 font so if your adventure or game requires a couple of levels of emphasis this can be a great option as all three are highly readable and consistent.