Posts tagged with short
A 2018 digital take on the District font that started as just one variant but as the other styles of District grew it made more sense to split it out into its own so it could get bold, outline, and bold outline variants without making the former typeface collection too large.
While the font is not too dissimilar to District the angular and sharp edge contrasts give it quite a different feel and it is much better suited for tech-inspired scenarios. The non-outline versions work great for all scenarios and the outlines can work great for titles when the background is lighter than the font color.
A 2020 exploration into old-style hand-scripts such as you’d find in Lord of the Rings or Dungeons & Dragons.
Not based on any specific script but rather an amalgamation of styles then smoothed out to create one of its own. The capitals are broad and short (much like a halfling or Hobbit) and have some Uncial feel yet with sharper Dwarven-inspired angles. The lower-case letters flow, borrowing a little from Elvish.
It works quite well for the obligatory titles, status and menu screens, especially for medieval or fantasy games. Longer prose may work for your audience too.
I designed this font in 2019 in an attempt to create a font with less x-height than I had designed before while also slipping in serifs.
A part of me has always resisted going this small as it relies on an impression rather than an accurate representation but I’m quite happy with the tweaks to allow the lower-case e, s and z to exist without breaking out of the constraints or over-bolding diagonal strokes.
The font is dense and a custom renderer could squeeze an extra 4-6 lines on the screen given the limited height. It works well for titles and seems to shine even on a fuzzy composite video display with scan-lines I simulated in Spectaculator. (I really should hook up a real Spectrum and a CRT to take some pictures of all of these…)
A design of mine for BASIN in 2005 where the name defined the font. I was naming fonts after some members of the Sinclair Spectrum emulation scene and the surname Needle inspired “Needlecast” - a technique for transferring consciousness from sci-fi novel Altered Carbon.
I went with a super-wide, sharp, and short angular style and put together regular and bold weights.
It works well for text and titles and the 5-pixel height with no descenders means with a custom renderer you could squeeze 39 lines on a Spectrum screen (normally 24).