Posts tagged with small
A 2021 production taking the concept of a magnetic-character-recognition style and making it incredibly small. The bottom-heavy magnetic elements also give it a weight reminiscent of 80s chrome as well.
It works pretty well for a number of scenarios and given the size you could squeeze out a lot more text with a proportional renderer.
A 2019 creation that managed to escape the _Incomplete folder in early 2020. It is aggressive, angular, and very tightly compressed.
Despite the compressed vertical height, it works well for titles and large runs of text at least on clear RGB screens and emulators.
With some tweaks to the symbols, you could render this font with just 6 vertical pixels if using a custom renderer. On a Spectrum that would give 32 lines instead of the usual 24.
A 2018 digital take on the District font that started as just one variant but as the other styles of District grew it made more sense to split it out into its own so it could get bold, outline, and bold outline variants without making the former typeface collection too large.
While the font is not too dissimilar to District the angular and sharp edge contrasts give it quite a different feel and it is much better suited for tech-inspired scenarios. The non-outline versions work great for all scenarios and the outlines can work great for titles when the background is lighter than the font color.
A 2020 exploration into old-style hand-scripts such as you’d find in Lord of the Rings or Dungeons & Dragons.
Not based on any specific script but rather an amalgamation of styles then smoothed out to create one of its own. The capitals are broad and short (much like a halfling or Hobbit) and have some Uncial feel yet with sharper Dwarven-inspired angles. The lower-case letters flow, borrowing a little from Elvish.
It works quite well for the obligatory titles, status and menu screens, especially for medieval or fantasy games. Longer prose may work for your audience too.