Posts tagged with space - page 2
Occasionally when working on a font, I’ll struggle with a specific glyph and push it in different ways to find something that works. Sometimes, the “very different” will lead to a font entirely on its own, which led to CannonFire.
It’s very angular, sharp in places with very distinctive uppercase and tight lowercase. As is often the case with narrower fonts, you really could do with a proportional renderer here to get the characters much closer together.
It’s quite pleasant for titles and options screens, and you can use it for short runs of text. There are a bold variant and an “open” variant that opens up some of the counters.
A 2019 creation that managed to escape the _Incomplete folder in early 2020. It is aggressive, angular, and very tightly compressed.
Despite the compressed vertical height, it works well for titles and large runs of text at least on clear RGB screens and emulators.
With some tweaks to the symbols, you could render this font with just 6 vertical pixels if using a custom renderer. On a Spectrum that would give 32 lines instead of the usual 24.
The font is a fresh creation from 2019 with inspiration out of nowhere. A few letters in it took a life of its own as it wraps and sparkles with a futuristic flair.
This font works well for small sequences of text that require a unique futuristic stylized feel.
It is not recommended for large blocks of text or on low-fidelity displays.
I created this font in 2018 as a tribute to the Star Wars logo.
The letters work well for a monospace as many glyphs fill the width with joining lines. It manages to be a flowing font without the jagged edges loops and diagonals impose.
It works surprisingly well for titles and lists and isn’t too bad even for full blocks of text.