Posts tagged with tall
Up to this point all my sans fonts - well most of my fonts at all really - have used at most 6 vertical pixels for the x-height and typically only 5 pixels. This is because you need a row for the space and then another row for the dot on the i and then another for descenders.
Well what if we sacrifice the ‘i’ so we can make the x height one pixel taller? The ascenders start to suffer but we can always help that out by curving the join back down before it meets the ascender (and descender) to give it a longer appearance.
This was my first go at tackling that in making a sans that is very clear. I decided to just remove the dots from the i and j and give them a small serif instead. The end result looks a little like Geneva on classic MacOS on comparison and I couldn’t resist borrowing the lower-case
An extra line of vertical space can help it breathe a little and the proportional FZX also looks smart.
A 2021 production - yes, I’m still plotting in BASIN - that attempts to capture the feel of the Atari ST GEM/TOS high-res mode. The font itself can’t be translated as it’s way too tall being some 16 pixels high (yet only 8 wide).
Descenders and ascenders are given a bit of a short shaft to squeeze this in and the x-height is way too tall but it still kind of works somehow.
It’s quite readable for most scenarios except if you wish to use it for prose you really need to inject an extra line of vertical space between the characters. You can use FZX or a custom font renderer of your choice.
I’m a big fan of point ‘n click adventures from my first experience with Monkey Island through Rex Nebula, Larry, Deponia, the incredible Broken Sword series as well as Simon the Sorcerer and modern takes such as Machinarium and Ron Gilbert’s excellent Thimbleweed Park.
I’d come across Lamplight City during its development and the screenshots for the note taking to me did not fit with the look. The artwork is gorgeous throughout but the fonts were basically low-resolution renders of modern fonts that hadn’t even been cleaned up. I offered my talents specifically for the case journal and put together a low-resolution font in a clear, handwritten style. Unfortunately it went out in the beta test as the font for the hover text because it was deemed a bit too big for the notebook, and testers didn’t like it so it got yanked.
Oh well. Here it is transplanted into 8x8 with the only real sacrifices being the descenders.
This font started life in 2005 as “Tall Order” and “Tall Order Bold” before being brushed off and two new condensed variants joined. The font was also renamed to better indicate this is a font that is all about the height and little consideration is given to the descenders.
Wordplay aside this font works quite well although those descenders do feel a bit awkward. Given we’ve used all the pixels there isn’t much that could be done unless your custom renderer can draw p, q, y, and g 1 pixel lower. Alternatively use the FZX renderer with the already tweaked FZX version of the font included in the download.