Posts tagged with transport
Air America was an airline from 1950 through the 1970s that looked to all appearances to be a regular airline but was in fact covertly owned bny the US Government for CIA operations to access places the US Military could not. Employee William G. Sherman took courses in typography drafting and created an entire typeface based on their logo. Much later his son reached out to the Internet in turning that typeface into a digital version and Aaron Bell of Saja Typeworks took up the task.
As well as adding a somewhat complimentary lower-case I created a semi-bold, bold and “Rangers” variant that adds serifs for a more military look. They all work quite well for most types of text however the upper-case really stands out best.
Formula 1 is a fantastic exhilarating sport and I was very much a fan in my youth. Seeing the Formula 1 docudrama on Netflix with my kids got us into it again and I very much appreciated their latest logo and typeface.
As always whether I could do this justice in an 8x8 is the challenge. Given that I already have Orbiter and Submerged as very open wide rounded-corner typefaces whether it would be unique another was another concern. It’s quite a subtle shift between the two but the extra curves and that distinctive lower-case “a” make it almost worth it but when combined with a bunch of weights and widths it makes for a distinctive set when you need some variance.
It works well for titles, lists, and info screens. Large blocks of prose can be difficult to read without fine-tuning the spacing with a custom renderer or using one of the narrower widths.
A 2019 BASIN production with a fast aggressive angular style suitable for racing games.
This font works great for titles and lists but can be a bit difficult to read for long runs of prose.
A 2018 creation designed in BASIN for games that want an aggressive angular appearance often associated with motor-sports and other such events.
Both bold and regular weights are included and they are readable even for long blocks of text although a proportional renderer and an extra 1 pixel of vertical spacing would really make this pop.