Posts tagged with xbox - page 3

Xbox 360 misleading advertising?

Xbox 360 advert adjusted for realityI really enjoy my Xbox 360 – surprising considering I held the opinion my Xbox 1 was an ugly waste of space and that my PlayStation 2 satisfied my needs.

Microsoft have done many things right with this machine (Online, XNA, dashboard, media center, high-def). Sure, the hard disk should have been bigger especially now they are selling movies but my real complaint is that there STILL aren’t enough titles I want to play on it.

Imagine my surprise when flicking through this months PC Gamer (UK) magazine and finding an advert on page 59 with the words

“Feel the intense power of having way too many options to choose from. Jump in. Xbox 360”

Followed by a giant hand-print of hundreds of games. Wow, I must have missed something. There must be lots of games just waiting for me!

A quick scan through revealed a lot of dull EA Sports licenses (FIFA, NHL, Madden, NBA blah blah blah) and a lot of duplicated titles.

A thought struck me – If I crossed out all the duplicate images what would we have left?

Something a little closer to reality. Click the image to zoom.


Yes, dupes of Burnout, FEAR and Ultimate Alliance were missed. I’m not taking a new photo :p


XNA Game Studio Beta 2 has Xbox 360 support

Screenshot of the XNA Game Studio 360 registration windowYesterday I predicted the ability to run XNA code on our Xbox 360’s today.

We’re not quite there yet but we are a lot closer than most people believed this time yesterday.

Contrary to preliminary info on beta 2 of XNA Game Studio before it release it DOES in fact contains the necessary pieces for 360 development.

Specifically the registration window inside XNA Game Studio, shown here, the XnaTrans.exe tool for transferring builds over to the 360 and a surprise XNA Remote Performance Monitor for Xbox 360 tool.

I believe we have all the software we need right now. All we need Microsoft to do is to enable the Xbox 360 side – most likely a menu option alongside the Connect to media PC that’ll throw the connection key up on the screen that the PC side needs.

If anyone from the XNA team wants to turn mine on for testing my gamertag is DamienG ;-)


It would seem the XNA team are prohibited from allowing beta code to run on retail Xbox 360’s :( Let’s hope they get to a 1.0 release sooner rather than later. A comprehensive look at the other beta 2 changes can be found at the XNA Team Blog.


Compile XNA for your Xbox 360 tomorrow?

There’s a possibility that tomorrow will see the announcement of XNA Game Studio Beta 2 with support for compiling and running applications on your Xbox 360.

Originally this was scheduled for the final 1.0 release and would involve a $99 annual fee for the privilege but what better way to get hype and excitement than to offer it free for a month or two while it’s being polished and tested during the beta phase?

Before you think I’m dreaming consider that Microsoft released the Xbox 360 Halloween firmware update this morning complete with XNA support, admittedly overshadowed by the announcement of 1080p support – another thorn in Sony’s leaky side.

The official release notes made it clear that the XNA support was tied into future availability and subject to subscriptions. The page on just comes out and plain says “now”.

Dave over at LetsKillDave says they’ll be an announcement about XNA Game Studio Beta 2 in the next 24 hours although he has previously stated that the demonstrated technique for deploying games to the 360 won’t be available until 1.0.

Guess we’ll have to wait and see.


LEGO Star Wars 2 on the Xbox 360

I enjoyed the original LEGO Star Wars back on the PlayStation 2 some time ago. The co-operative play element, the LEGO world combined with the Star Wars world (obviously) and a healthy dose of comedy slapstick that surprised me giving LucasArt’s strict control of the Star Wars universe. But then they let Spaced burn a pile of Star Wars merchandise to official music so maybe they’re not all humorless droids.

LEGO Star Wars 2 on the Xbox 360 (resized)

The original game covered Episodes I-III and so when Steve reminded me LEGO Star Wars II was coming out and would be covering Episodes IV-VI (A New Hope, Empire Strikes Back and Return of the Jedi) I knew I had to have it. The only question was which format and in the end I bit the bullet and went with the 360 version at £29.99 – a whopping 50% more than the PC version. Thanks Microsoft.

I’ve only played through A New Hope so far but all your favorite moments are there albeit with LEGO’s new take on everything such as the Storm Trooper helmet machines and picking up Death Star crew with a crane and dropping them in a hole for bonuses.

There are some additions over the original too. As well as blowing almost everything in sight up you can now find piles of blocks to assemble into bridges, parts of robots etc. as well as creatures, Luke’s speeder and AT-ST’s to ride around. There are also new dark-force glowing objects to interact with reminding you to come back and play the levels again to unlock all the mini-kit pieces you need to build your own virtual garage of craft from the universe.

If I have one complaint it’s pretty much the one I have in all 3D games… the camera angle.

Often it goes off all over the place and some parts such as controlling the AT-ST is pure infuriating in two player as the camera attempts to follow one of you and slides the other person/their ride around uncontrollably before trapping them in a corner. I’d much rather have seen a split-screen mode or a camera that wasn’t afraid to zoom out more.

Perhaps on LEGO Star Wars III… oh, there’s no more Star Wars left to cast into plastic!

I guess the their trilogy stops here.