7 blog posts tagged XNA

Compile XNA for your Xbox 360 tomorrow?

There’s a possibility that tomorrow will see the announcement of XNA Game Studio Beta 2 with support for compiling and running applications on your Xbox 360.

Originally this was scheduled for the final 1.0 release and would involve a $99 annual fee for the privilege but what better way to get hype and excitement than to offer it free for a month or two while it’s being polished and tested during the beta phase?

Microsoft announces XNA for homebrew, score 1 for my prediction skills

Over the last few months I’ve pieced together various snippets and hints from the web to come to the conclusion that Microsoft’s forthcoming XNA platform, specifically the XNA Framework version, would be available to home-brew developers and let them develop on the Xbox 360 – the first official home-brew since the PlayStation 1’s Net Yaroze!

Indeed I’ve been telling people in IRC and on forums that I believe this to be true. One friend, after messing with Managed DirectX2, told me if I was wrong about this I was in trouble. I went as so far to claim that it’s already tested and GarageGames Marble Blast Ultra was an XNA Framework title.

Microsoft XNA

Microsoft have announced their XNA platform for game development.

The platform is based around C# and the .NET 2.0 CLR and frameworks, specifically tailored for the requirements of game developers. This might possibly mean much of the common language specification (CLS) elements are removed for performance.