Dead Forest The dying trees continue in every direction.

Another font I created for the BASIN package around 2006 specifically designed with wilderness adventure games in mind.

The text is partly upright, partly slanted, all full of curves, and breaks like trees in a long-dead and petrified forest.

The font is quite readable despite the flourishes, tails, and high pixel density and works well for long runs of text such as adventure games.

Can be seen in Vindus: The Videogame, Somewhere in Hell, Multi-Platform Arcade Game Designer, Pumpkin Poe and Joe Blob.

Simulated usage