Occasionally when working on a font, I’ll struggle with a specific glyph and push it in different ways to find something that works. Sometimes, the “very different” will lead to a font entirely on its own, which led to CannonFire.
It’s very angular, sharp in places with very distinctive uppercase and tight lowercase. As is often the case with narrower fonts, you really could do with a proportional renderer here to get the characters much closer together.
It’s quite pleasant for titles and options screens, and you can use it for short runs of text. There are a bold variant and an “open” variant that opens up some of the counters.