Advent of Fonts 2022

Through December 2022 I again produced a 24-day advent calendar of 8x8 pixel fonts this time primarily on Mastodon.

While many were original designs or significantly-extended (normally at least adding a lower-case) and made it into my ZX Origins some were not suitable for inclusion as they were either straight conversions or needed very little extending.

Those designs needed a home so they are presented here.

  1. Defender of the Crown
  2. Tipped
  3. Millionaire
  4. DockingBay
  5. Comic Fans
  6. Outrunner
  7. Decor
  8. Calstone
  9. The Neverending Story
  10. Rebound
  11. Waterlily
  12. Tatung Einstein
  13. Cyberwire
  14. Freespin
  15. Xcerpt
  16. Tai Pan
  17. Track40
  18. FiveWays
  19. Treatise
  20. Gift from the Gods
  21. Ident
  22. Simpsons Arcade
  23. Shakedown
  24. Pixie

Day 1 — Defender of the Crown

The rather thin yet stylish and unique font from Defender of the Crown by Jim Sachs. The C64, CPC, Mac & NES ports (and sequel) used very different fonts.

This one looks best with a proportional rendering routine. Download Defender of the Crown font

Screenshot of Defender of the Crown on the AmigaScreenshot of Elite on the BBC Micro with the Defender of the Crown fontScreenshot of Gauntlet in the Arcade with the Defender of the Crown font


Day 3 — Millionaire

Three fonts from the ZX Spectrum game Millionaire which sees you try to to run a successful games company with a £500 budget.

Despite being released in 1984 this sim, published by Incentive of Driller and GAC fame, used three custom 8x8 fonts, the ROM font and a 16x16 for presentation. The author John Hunt produced four Spectrum games in his short two-year ZX career. Download Millionaire fonts.

Screenshot of Millionaire on the ZX SpectrumScreenshot of Ronnie Goes to Hollywood on the ZX Spectrum with the Millionaire art-deco fontScreenshot of A Kings Ransom on the ZX Spectrum with the Millionaire handwriting fontScreenshot of Hijack on the ZX Spectrum with the Millionaire square font


Day 9 — The Neverending Story

A script full of adventure and swashes!

I liked the look of The Neverending Story (especially on the C64) so much it’s one of the screenshots I use for my simulator. A conversion seemed to make a lot of sense but it turned itself into a bit of an adventure…

I downloaded a D64, dumped the RAM, Binxelview contents and pixel-by-pixel reproduced it in BASIN only to find out when I finished it didn’t look right. So I regenerated the screenshot using my adaptation… and it was wrong. Quite wrong.

Screenshot showing two different versions of The Neverending Story on the Commodore 64

Investigating further it seems that the original C64 release had a variation with a taller lower-case which is what I had converted. So I grabbed another image and tried again. This time it looked better and I decided to include both in the zip (Neverending 1985 is the earlier one).

Screenshot of Stormbringer on the ZX Spectrum using The Neverending Story v2 fontScreenshot of Dragon Warrior on the NES using The Neverending Story v2 fontScreenshot Zak McKracken on the Commodore Amiga using The Neverending Story v1 font

Unusually they then used this revised font on the all the other conversions — Atari 8-bit, Spectrum, Amstrad and Apple.

I considered reaching out to the authors to find out what happened here only to find out that the original programmer Ian Weatherburn passed away in the 90s and graphic artist Steven Cain passed away in 2006 may they rest in peace.

It’s a lovely font and even has 16x16 caps for the drop-caps. It is modelled on a typeface called Arnold Böcklin by Otto Weisert in 1904! Download Neverending Story fonts.

Sample of the Arnold Böcklin typeface by Otto Weisert published in 1904


Day 12 — Tatung Einstein

This 1984 machine had limited success in the UK as a dev host for other machines thanks to the familiar Z80 + AY-3–8912 paired with fast Hitachi 3″ drives, generous RAM, CP/M & decent IO ports.

This little font meant despite the same 256x192 res text would be 42 columns wide as standard compared to Speccy’s 32 columns. Download Tatung Einstein font.

Screenshot of Zak McKraken on the Amiga using The Tatung Einstein fontScreenshot of Elite on the BBC Micro using The Tatung Einstein fontScreenshot of the on-screen menu on the ZX Spectrum +3 using The Tatung Einstein fontScreenshot of the GEM About dialog the Atari ST using The Tatung Einstein font


Day 14 — Freespin

Did you know the Commodore 1541 floppy drive has a 6502 CPU inside?

Matthias Kramm created the Freespin demo running on the drive itself using the stepper-motor for sound & bit-banging serial data+clock for gfx over composite! It doesn’t need the C64! Crazy.

Felidae’s sharp font that appears on C64 host today gets a symbol+lower supplemented version. Download Freespin font.

Screenshot of Freespin demo on C64 hostScreenshot of Game Maker on the Commodore 64 using Freespin fontScreenshot of A Harvesting Moon on the ZX Spectrum using the Freespin fontScreenshot of the C64 Kernel using the Freespin font


Day 16 — Tai Pan

Ocean’s 1987 adaptation of James Clavell’s book sees you taking to the streets of 1800’s China in an attempt to make your fortune. The graphics are bright and colourful and once again all formats used this rather nice capitals-only font.

I’ve extended it here with my idea of a lower-case set and an alternative small-caps variant for you to enjoy! Download Tai Pan font

Screenshot of Tai Pan on the ZX SpectrumScreenshot of The Big Sleeze on the Commodore 64 using Tai Pan fontScreenshot of Cybernoid 2 the ZX Spectrum using the Tai Pan fontScreenshot of Gangster Town on the SEGA Master system using the Tai Pan font


Day 18 — FiveWays

Five Ways Software appeared in 1983 producing educational Speccy titles before branching into games including two Lone Wolf gamebook adaptations.

Right from the outset they used proportional font rendering + some very nice fonts while most other publishers were still using the plain ROM font. Here’s their font from Lone Wolf, Aztec & King Arthur’s Quest! Download FiveWays font.

Screenshot of King Arthur's Quest on the ZX SpectrumScreenshot of The Curse of Rabenstein on the Amstrad CPC using FiveWays fontScreenshot of A Rock Star Ate My Hamster the Atari ST using the FiveWays fontScreenshot of Winter Wonderland on the ZX Spectrum using the FiveWays font


Day 20 — Gift from the Gods

Ocean’s colourful 1984 adventure Gift from the Gods developed by Denton Designs was an interesting concept marred by sluggish controls. The font however was full of unashamed big brush strokes which I’ve extended here to include lower-case and symbols! Download Gift from the Gods font

Screenshot of Gift from the Gods on the ZX SpectrumScreenshot of Gangster Town on the SEGA Master System using FiveWays fontScreenshot of Ghosts 'n Goblins in the Arcade using the FiveWays fontScreenshot of Day of the Tentacle on the Commodore Amiga using the FiveWays font


Day 22 — Simpsons Arcade

The arcade Simpsons game was a surprisingly fun multiplayer beat-em-up romp through Springfield and the in-game font captured the chaotic lettering of the TV title sequence perfectly.

Here I’ve attempted to add a set of lower-case characters in the same style… I hope I did it justice — it’s a tricky one! Download Simpsons Arcade font.

Screenshot of Simpsons arcade gameScreenshot of The Addams Family on the ZX Spectrum using Simpsons Arcade fontScreenshot of King's Quest on the PC using the Simpsons Arcade fontScreenshot of Ghosts 'n Goblins in the Arcade using the Simpsons Arcade font